{"author_name":"Frib","cat":"LD #21","comments":[],"epoch":1313935740,"likes":0,"metadata":{"p_key":"64132","p_author":"Frib","p_authorkey":"3939","p_urlkey":"99919","p_title":"Time to finish things up","p_cat":"LD #21","p_event":"LD21","p_time":"1313935740","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3939","us_name":"Frib","us_username":"frib","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>The AI is now done and fully functional. They can have a variety of states, like patrolling, wandering, guarding, and of course chasing you. I hit a few roadblocks while doing AI, and I&#8217;ve been working around most of them, as usual. But because of that, it&#8217;s such a mess now that it started to hurt performance-wise. So I had to work around that as well.<\/p>\n <p>I&#8217;m not very happy with my game so far. I expected to create something else, something more fun. What I had in mind and what it is right now are similar, but I imagined it to be more fun to play. \ud83d\ude00<\/p>\n <p>In any case, I&#8217;ll finish my game. I&#8217;ve got footstep sounds with panning depending on where you look (which is very confusing when you&#8217;re looking down, as left=right and right=left then) which makes sound sort of useful, but while it should be a vital key to knowing where your enemies are, it doesn&#8217;t really help that much at the moment.<\/p>\n <p>In hindsight, if I had known my game would end up looking the way it does (infinite 3D pillars going to the sky instead of shadows, tiles instead of more &#8216;exotic&#8217; polygons), I would&#8217;ve made something more similar to the old GTA series. That way I could at least paint the walls with a texture, or turn it into first person view from the get-go. I&#8217;m not unhappy with the current state, but I really did expect something else. It&#8217;s been a good and fun experience so far, though.<\/p>\n <p>On my to do list are menus, win and lose conditions and a screen, and some more fancy graphics if I can. I won&#8217;t add any more level objects like doors and keys and all that.<\/p>","time":"August 21st, 2011 9:09 am","title":"Time to finish things up"}