{"author_name":"BlueShaman","cat":"LD #21","comments":[],"epoch":1313935680,"likes":0,"metadata":{"p_key":"64133","p_author":"BlueShaman","p_authorkey":"4891","p_urlkey":"99920","p_title":"New Direction\u2026.","p_cat":"LD #21","p_event":"LD21","p_time":"1313935680","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4891","us_name":"BlueShaman","us_username":"blueshaman","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Well! Sort of panicing since I only have 9 hours left to do this, but&#8230;.<\/p>\n <p>I have basic sword fighting in. The player has a slight edge because their weapon reaches out a little farther than the enemy&#8217;s.<\/p>\n <p>The problem is that it&#8217;s too easy if you just engage one, and\u00a0ridiculously\u00a0difficult when you engage several.<\/p>\n <p>(By the way I&#8217;m so glad I&#8217;ve implemented velocity for all movement; it makes fighting physics a lot easier)<\/p>\n <p>&nbsp;<\/p>\n <p>So, my solution, is going to be to vary enemies, somewhat, but the larger part of the solution is Arrows.<\/p>\n <p>You&#8217;ll pick up different kinds, and then they have different abilities (normal, explosion, freeze, slow, fear, etc).<\/p>","time":"August 21st, 2011 9:08 am","title":"New Direction\u2026."}