{"author_name":"Gaeel","cat":"LD #21","comments":[],"epoch":1313932860,"likes":0,"metadata":{"p_key":"64153","p_author":"Gaeel","p_authorkey":"1561","p_urlkey":"99940","p_title":"Neeeaaaaarrrff\u2026","p_cat":"LD #21","p_event":"LD21","p_time":"1313932860","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1561","us_name":"Gaeel","us_username":"gaeel","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>OMFG Aliens! is trudging along, I&#8217;m getting yet more segfault for no apparent reason, I&#8217;m seriously doubting my C++ skills.<\/p>\n <p>If I can get mobs to spawn (add them to the dynamic array that is crashing) then I&#8217;ll be rolling. I can use a static array and have an arbitrary number of mobs in game, maybe I&#8217;ll just cap the number of mobs at 20 and spawn more when they die.<\/p>\n <p>I also hope I won&#8217;t have the same issue with turret, but I might try a similar workaround if I do.<\/p>\n <p>I WILL put out a game, I WILL NOT give up twice&#8230;<\/p>","time":"August 21st, 2011 8:21 am","title":"Neeeaaaaarrrff\u2026"}