{"author_name":"Agemennon","cat":"LD #21","comments":[],"epoch":1313926980,"likes":0,"metadata":{"p_key":"64177","p_author":"Agemennon","p_authorkey":"4664","p_urlkey":"99964","p_title":"The Final Stretch","p_cat":"LD #21","p_event":"LD21","p_time":"1313926980","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4664","us_name":"Agemennon","us_username":"agemennon","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Just over 12 hours to go.<\/p>\n <p>I have an eventful day yesterday. At first thoughts, I feel like I got really little done, which is true. Most of yesterday was spent building up the engine. And now I&#8217;m in a place which allows me to add new game features with a handful of lines of code and some text files.<\/p>\n <p>On my plate for this morning is: A mapping API, a HUD to show you status info about the ship (basically just the time until you die), and change my drawing code for my subsystems so it allows me to use a broken model. Also, depending on the time, I&#8217;m going to animate the tileset globally, as a short of cheap way to add lighting effects, and make the lights on the components look cooler.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/08\/21\/the-final-stretch-3\/reskins\/\" rel=\"attachment wp-att-66458\"><img class=\"alignnone size-large wp-image-66458\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/Reskins-550x429.png\" alt=\"\" width=\"550\" height=\"429\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/Reskins-300x234.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/Reskins-550x429.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/Reskins.png 813w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>","time":"August 21st, 2011 6:43 am","title":"The Final Stretch"}