Back in bussiness, after a hiccup
I had a complete failure of confidence yesterday evening, so I’ve decided to change my idea completely, as I really don’t have the motivation to keep working on this one. I’ve decided to make a simpler game instead, as I’m now short on time. I’ll adapt my current engine to run a maze escape game instead of a platformer.
To avoid making an unoriginal, boring “Escape this Maze” game, I’ll add some extra features, like buttons, doors, TNT, destructible levels, and so on.
I’ve updated my live build, which is here: http://dl.dropbox.com/u/16895250/ld21/build.swf