Some progress on those balls
So I haven’t posted an update in a while. Basically Around mid-day yesterday I ran into a bunch of problems. The idea which I originally had didn’t work out. In that it relied on me come up with just too many good ideas. I wanted the player to move through a world that is about to collapse. So you are inside a little cell or something. And it collapses, so you try to escape from it. And as you move out of it you begin to realize that this small cell reacted to the world around it. the world is composes of all of these smaller cells that feed into a bigger picture. And some kind of virus is destroying the stable state it was in. And that would destroy you too. So your goal becomes to escape this whole system or track down whatever is destroying it. As you can probably see this whole idea is way to abstract. And despite me being pretty sure that this idea would be cool and maybe even possible to make within the timeframe of 48h if I base the system on some simple rules, I wasn’t able to get any concrete ideas that seemed to work out.
So I backed off that original concept. What I’m currently working on a a game where the player is tied to something by an elastic band. Which means the player is trapped, because the band is pulling him back at all times. But of course there is a way to escape all this. You are surrounded by hooks that allow you to move further, and maybe at some point reach something that frees you from that rubber band.
Basic functionality is implement. I have to make some levels now and different kinds of hooks(moving, smaller, etc) and maybe some enemies that can weaken your grip by shooting you. And of course nicer artwork and music. That’s a ton of stuff.
I would show you a screenshot but this site is too slow atm. But I have an executable for you to test: PLAY