The escape continues…

Hurrah for the heroes of the webserver. Well done for getting it back up and running. :)

Anyways, my progress on Icarus Cannon since yesterday is a little limited. I’ve done some sound effects in SFXR, and I’ve added some special effects for the sun (graphics for that generated in GIMP). I decided to scrap all my prototype code and rebuild something with a more sensible structure, then realised that’s probably not a good idea, so now I’m soldiering on with my old code again. My next job will be to add in something to report the end of a launch… how far travelled, how much gold was earned, and any special achievements awarded. (It won’t be a proper achievements system… just a “well done” message here or there.)

Below is a screenshot of the game showing the sun special effects. It only appears when Icarus goes too high (nearly off the top of the screen).