{"author_name":"Falcon256","cat":"LD #21","comments":[],"epoch":1313915940,"likes":0,"metadata":{"p_key":"64226","p_author":"Falcon256","p_authorkey":"3255","p_urlkey":"100013","p_title":"Game is done, Time for sleep then tweaking.","p_cat":"LD #21","p_event":"LD21","p_time":"1313915940","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3255","us_name":"Falcon256","us_username":"falcon256","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>So Unity was easier to pick up than I expected. It is hard for me to give up so much of the control that I am used to. I managed to make a game where you have to escape flying robot drone things that are rather difficult to get away from. Getting a few hours of shuteye and then its time to clean it up and get some distributions ready. I&#8217;m leaving in a physics bug that throws the player when a bullet hits it since it is rather entertaining to go flying across then map when you die. here is a teaser screenie.<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/playerflung.png\"><img class=\"alignnone size-medium wp-image-66106\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/playerflung-300x225.png\" alt=\"\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/playerflung-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/playerflung-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/playerflung.png 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>The hardest part is coming up. What should I name it? Escape from the angry drones?\u00a0 :\/<\/p>","time":"August 21st, 2011 3:39 am","title":"Game is done, Time for sleep then tweaking."}