{"author_name":"Kayamon","cat":"LD #21","comments":[],"epoch":1313912520,"likes":1,"metadata":{"p_key":"64246","p_author":"Kayamon","p_authorkey":"2658","p_urlkey":"100033","p_title":"The Progress Report","p_cat":"LD #21","p_event":"LD21","p_time":"1313912520","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"2658","us_name":"Kayamon","us_username":"kayamon","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Well hello all!<\/p>\n <p>So I&#8217;m entering LD48 this time around. Last time I tried making a 3D game, but it didn&#8217;t really work out and I gave up halfway through. I made myself promise that next around, I&#8217;d do a 2D game instead.<\/p>\n <p>The theme is tricky. For pretty much the entire first 6 hours I had no idea at all, and was prepared to forget the whole thing. But then, while drunk (when all the best ideas come I find), I had A Plan.<\/p>\n <p>So here it is, so far &#8211;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/08\/21\/the-progress-report\/screenshot-105\/\" rel=\"attachment wp-att-65959\"><img class=\"aligncenter size-large wp-image-65959\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/screenshot1-550x412.jpg\" alt=\"\" width=\"550\" height=\"412\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/screenshot1-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/screenshot1-550x412.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/screenshot1.jpg 640w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>Yes that&#8217;s right, it&#8217;s a LucasArts-style point-and-click adventure!<\/p>\n <p>I spent the entire of Saturday writing the engine from scratch, and it&#8217;s actually not too bad. I&#8217;m almost even pleased with it.<\/p>\n <p>I&#8217;ve done placeholder art for all the screens. As time allows, I&#8217;ll go through and make them suck less, so hopefully it won&#8217;t have completely MSPaint-style backgrounds by the end (but time may escape us&#8230;).<\/p>\n <p>Hopefully I&#8217;ll have a good few hours left to actually finish writing all the dialogue and puzzles :-\/<\/p>","time":"August 21st, 2011 2:42 am","title":"The Progress Report"}