{"author_name":"Rialgar","cat":"LD #21","comments":[],"epoch":1313910300,"likes":0,"metadata":{"p_key":"64267","p_author":"Rialgar","p_authorkey":"3996","p_urlkey":"100054","p_title":"Progress \u2013  and new Demo","p_cat":"LD #21","p_event":"LD21","p_time":"1313910300","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3996","us_name":"Rialgar","us_username":"\/author\/rialgar\/","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>I implemented Terrain Types with different growing rate. <a href=\"http:\/\/rialgar.de\/?page=projects&amp;project=PoP\">Demo here.<\/a><\/p>\n <p>To Do:<\/p>\n <p>Water System: Plants cut off from or with too less supply should starve.<\/p>\n <p>Some Money thing: just planting towers everywhere isn&#8217;t motivating for long<\/p>\n <p>Win\/Loose Condition<\/p>\n <p>Energy System: Buildings should need some energy to work<\/p>","time":"August 21st, 2011 2:05 am","title":"Progress \u2013  and new Demo"}