{"author_name":"thonk","cat":"LD #21","comments":[],"epoch":1313905560,"likes":0,"metadata":{"p_key":"64275","p_author":"thonk","p_authorkey":"4762","p_urlkey":"100062","p_title":"Less than a day left","p_cat":"LD #21","p_event":"LD21","p_time":"1313905560","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4762","us_name":"thonk","us_username":"thonk","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/08\/21\/less-than-a-day-left\/sun-3-24pm\/\" rel=\"attachment wp-att-65765\"><img class=\"alignnone size-medium wp-image-65765\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/Sun-3.24pm-295x300.png\" alt=\"Yes, those are exploding acorns\" width=\"295\" height=\"300\" \/><\/a><\/p>\n <p>Less than a day left!<\/p>\n <p>This is my first time using a bit map for level editing,\u00a0 and I&#8217;m finding it incredibly convenient. For example, I can automatically assign which tile image I want by letting my program check how many neighboring tiles there are.<\/p>","time":"August 21st, 2011 12:46 am","title":"Less than a day left"}