End Goals – Promises to Myself

So… Toward the end of the first day. I have a player model with no texture that is only partly skinned. It is displayed on the screen, but it’s not attached to an entity yet.

I have an entity class that holds a model and a hitbox and an actor class that extends it with movement. I have a world that holds entities and a scene that holds a world. I have several utility functions, as well. I also have a data manager that can load models (animated or static) with specific textures.

I have a base application class that can resize its window and update the current scene.

Here’s my promise: I will make this into a game, no matter what. I’m in the jam, so I have a little over two more days.

Here’s what I promise:

  • Complete player model with crappy hand-painted texture and basic animations
  • A player character who can run and jump
  • Terrain that the player can move around in
  • At least three rooms to move through

I am dedicated to producing those things at this point. Everything beyond that is speculation. I will make this into a game, even if it’s a very simple one.

Peace, love, and Sekhmet’s blessings,

— Henry