Progress report.

Progress has been pretty slow and I’m starting to doubt I’ll be able to finish on time but things are picking up now that most the kinks with collision detection have been ironed out (still some left though). Currently basic physics (gravity), basic game play mechanics (jumping, wall jumping etc), collision detection and a bit of the art are in and finished. I still have a very long way to go.

The basic idea of the game is that you’re a Ninja and you’re trapped inside the deepest part of the enemy’s base. You have already acquired what you have came to do and now you must escape while avoiding detection. If you get seen you lose. How deep the game play gets all depends on how much I can add before running out of time, I’m hoping to add things such as smoke bombs to help avoid detection and shuriken to help dispose of lone guards.

It’s quite daunting how much progress everyone else has made in the same amount of time so I’ll have to try and pick up the pace.