{"author_name": "Tommislav", "cat": "LD #21", "comments": [{"author_name": "tcstyle", "time": "August 20, 2011 9:40 am", "epoch": 1313851200, "text": "I really like this graphic style.", "spam": "N"}], "epoch": 1313850780, "likes": 1, "metadata": {"p_key": "64371", "p_author": "Tommislav", "p_authorkey": "2393", "p_urlkey": "100165", "p_title": "Progress Report 1", "p_cat": "LD #21", "p_event": "LD21", "p_time": "1313850780", "p_likes": "1", "p_comments": "1", "p_status": "UPD5", "us_key": "2393", "us_name": "Tommislav", "us_username": "/author/tommislav/", "event_start": "1313712000", "event_key": "7", "event_name": "LD21"}, "text": "<p>Short status report, then right back to work.</p>\n <p>I seem to have most basic stuff working in my engine now. I was a bit unprepared, so I had to spend almost 4 hours on getting a really good collision detection, but thats finally done now.</p>\n <p>So I have sprites with collision detection. I can create and load maps from a very simple level editor. Scrolling works correct. I have a spriteManager that spawns the correct objects at the correct place (the diamond).</p>\n <p>Time to start on the game play =)</p>\n <p><a href=\"http://www.ludumdare.com/compo/2011/08/20/progress-report-1-4/screen001-2/\" rel=\"attachment wp-att-65187\"><img class=\"alignnone size-full wp-image-65187\" src=\"http://www.ludumdare.com/compo/wp-content/uploads/2011/08/screen001.gif\" alt=\"\" width=\"344\" height=\"345\" /></a></p>", "time": "August 20th, 2011 9:33 am", "title": "Progress Report 1"}