It’s 2am, time for bed. But first, progress!

Artist hasn’t joined me, so probably going to stick to the comp.

Spent the day on first-pass (probably final though, let’s be honest) art, input and motion code for the player (the pink capsule for now), and writing a script in unity to support updating nested prefabs (so for example I can modify one of my fences and they will all update).

Probably a waste of time as I’ll be spawning it all procedurally if I get to it.

Game idea is basically similar to Skyroads or Audio-Surf. There are lanes, and things you can jump up on. If I get time there will also be turrets shooting you, planes dropping bombs, and sections of bridges with holes in them. If I get even more time there will be sections where planes are blowing up the bridge as you’re driving/running along it and turrets are shooting you.

Uploaded a Unity web build, basically only shows the controls, there’s no gameplay yet. Interested to know if it doesn’t run for anyone.

Controls
A – Move left
D – Move right
Q – Jump left
E – Jump right
W/S – Sprint

Looking forward to a full day tomorrow.