{"author_name":"speciesUnknown","cat":"LD #21","comments":[],"epoch":1313843940,"likes":0,"metadata":{"p_key":"64427","p_author":"speciesUnknown","p_authorkey":"865","p_urlkey":"100221","p_title":"Progress after approx 12 hours","p_cat":"LD #21","p_event":"LD21","p_time":"1313843940","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"865","us_name":"speciesUnknown","us_username":"speciesunknown","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>I don&#8217;t yet have the pretty graphics I hoped for, but the physics is nearly finished, which is half the game anyway. The following things work<\/p>\n <p>0) Character moving around the level and aiming FPS style (Thanks to the new release of BEPU physics with its character controller)<br \/>\n 1) Floaty enemy who dies when you shoot him enough, and falls to the ground.<br \/>\n 2) Physics debug renderer integrated, so I can see everything<br \/>\n 3) Level loads from the tiled file format into linear batches of identical tiles<br \/>\n 4) Physics side of weapon system finished, and waiting for me to code pickups<\/p>","time":"August 20th, 2011 7:39 am","title":"Progress after approx 12 hours"}