{"author_name":"Jamin","cat":"LD #21","comments":[],"epoch":1313842020,"likes":0,"metadata":{"p_key":"64450","p_author":"Jamin","p_authorkey":"2356","p_urlkey":"100244","p_title":"nonsense is Good to Go!","p_cat":"LD #21","p_event":"LD21","p_time":"1313842020","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2356","us_name":"Jamin","us_username":"acdimalev","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Workstation is in one piece. \u00a0The technical on it is more than I&#8217;m going to describe here. \u00a0No webcam, and time-lapse is out of the question at this point. \u00a0But OpenGL&#8217;s up and running and I&#8217;ve got a game concept to run with. \u00a0YEAH!<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/08\/20\/nonsense-is-good-to-go\/nonsense-opengl\/\" rel=\"attachment wp-att-64772\"><img class=\"aligncenter size-medium wp-image-64772\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/nonsense-opengl-300x223.jpg\" alt=\"OpenGL running on nonsense\" width=\"300\" height=\"223\" \/><\/a><\/p>\n <p>Time to pull a concept together!<\/p>","time":"August 20th, 2011 7:07 am","title":"nonsense is Good to Go!"}