Decided on a design about to get started
I have decided to make a puzzle based game in 2D, using unity3D game engine.
I am also going to use a pack of assets that I have been working on for my unity code blog. It wraps a few things in unity such as input and sound, and has afew component scripts in there, if anyone wants it, heres a link, http://newgamesmell.com/blogfiles/code/NGS_Asset_Pack.unitypackage . there more in there than i have had time to write articles about but there at http://newgamesmell.com if anyones interest.
There we go now that the (using anything done before the start time must be declared) is out of the way, back onto the design of the game….. oooooo.
In true indie honor, the design document is an immense 1 page long, that contains a small mockup and some character designs.
The game is quite simple, you have been abducted by aliens that want to probe you and all the other nasty things everyone knows aliens do. It just so happens that the aliens base is full of teleport pads that go to other rooms and switchs that change where the teleport goes to, isnt that great.
You escape by using the teleports to find your way to the exit.
Im a little, hmmmm, about how this game isnt going to turn out, depends on how well the puzzles are designed. Will find out in about 1day, 12 hours and 4 minutes time. 😀 time to start 😀
