{"author_name":"Frib","cat":"LD #21","comments":[],"epoch":1313841060,"likes":0,"metadata":{"p_key":"64466","p_author":"Frib","p_authorkey":"3939","p_urlkey":"100260","p_title":"Second update","p_cat":"LD #21","p_event":"LD21","p_time":"1313841060","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3939","us_name":"Frib","us_username":"frib","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>I&#8217;ve tinkered with the visuals a bit, but decided to keep it as it is right now, meaning that things you can&#8217;t see look like giant pillars going to the sky. So far I&#8217;ve tweaked the camera and the view distance a bit. The camera &#8216;moves&#8217; with the mouse, so the further away the mouse is from the player, the further ahead you can see. It is capped though (both on the mouse distance and on what you can see). Without it, it felt very annoying and bad to look around. With it, it feels a lot better, but it&#8217;s still not perfect. I think the best way would be a camera that lags behind a bit, so it moves smoothly and steadily. This would also affect the gameplay a little, meaning you can&#8217;t look around very fast, which is a good thing. But that&#8217;ll come later. I&#8217;ve also added full polygon collision, so you can&#8217;t walk through walls anymore.<\/p>\n <p>Here&#8217;s a screenshot:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/08\/20\/second-update\/ss2-11\/\" rel=\"attachment wp-att-64703\"><img class=\"alignnone size-large wp-image-64703\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/ss2-550x346.png\" alt=\"\" width=\"550\" height=\"346\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/ss2-300x189.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/ss2-550x346.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/ss2.png 806w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>There&#8217;s still many things to do. Here&#8217;s my global todo list:<\/p>\n <ul>\n <li>Create enemies (with AI) that patrol and try to kill you<\/li>\n <li>Create pathfinding for said enemies<\/li>\n <li>Create doors, traps, and items to use<\/li>\n <li>Create a level editor<\/li>\n <li>Create a level with said editor<\/li>\n <\/ul>\n <p>I&#8217;ve no idea how far I will get. The AI will probably be a tough task to do<\/p>","time":"August 20th, 2011 6:51 am","title":"Second update"}