{"author_name":"hamster_mk_4","cat":"LD #21","comments":[],"epoch":1313838660,"likes":0,"metadata":{"p_key":"64488","p_author":"hamster_mk_4","p_authorkey":"4265","p_urlkey":"100282","p_title":"Almost Alpha","p_cat":"LD #21","p_event":"LD21","p_time":"1313838660","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4265","us_name":"hamster_mk_4","us_username":"hamster_mk_4","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>I have been up for 24 hours now, but I have something playable to show for it. My rail shooter navigation is working. The camera smoothly moves between nodes. Enemies will spawn at when the player reaches certain nodes. They die when you click on them. Once all the enemies are dead the navigator moves to the next node. Unit makes rag doll physics easy. <\/p>\n <p>Here is a screen shot:<br \/>\n <img src=\"http:\/\/www.monkeydev.com\/unity\/ld21\/screen01.png\" alt=\"Test Build\" \/><\/p>\n <p>Here is a Unity web player link<br \/>\n <a href=\"http:\/\/www.monkeydev.com\/unity\/ld21\/Alpha1.html\" title=\"latest Build\">http:\/\/www.monkeydev.com\/unity\/ld21\/Alpha1.html<\/a><\/p>","time":"August 20th, 2011 6:11 am","title":"Almost Alpha"}