{"author_name":"Jimjam","cat":"LD #21","comments":[],"epoch":1313838600,"likes":2,"metadata":{"p_key":"64490","p_author":"Jimjam","p_authorkey":"3643","p_urlkey":"100284","p_title":"First update","p_cat":"LD #21","p_event":"LD21","p_time":"1313838600","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"3643","us_name":"Jimjam","us_username":"jimjam","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Phew, things are off to a more or less good start after some delicious croissants and brainstorming this morning. I love the theme, but I&#8217;ve found myself really stumped with coming up with a great idea. I find myself getting clammed up with trying to create something *different* instead of focusing on fun or feasibility. At the moment, I&#8217;m sort of winging it and hoping the final product will be fun!<\/p>\n <p>Ah, an update on tools &#8211; I&#8217;m gonna be using Tweenlite, and have obviously gone for pre-rendered 3D, but have avoided flixel and co again! This means a greater (and fulfilling) programming challenge, and of course will result in some very dodgy collision detection. Quicksand walls are a thing now.<\/p>\n <p>First screenshot:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/08\/20\/first-update-4\/screen01-9\/\" rel=\"attachment wp-att-64575\"><img class=\"alignnone size-medium wp-image-64575\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/screen011-300x241.png\" alt=\"\" width=\"300\" height=\"241\" \/><\/a><\/p>\n <p>More to come later!<\/p>","time":"August 20th, 2011 6:10 am","title":"First update"}