{"author_name":"Covenant","cat":"LD #21","comments":[],"epoch":1313834340,"likes":0,"metadata":{"p_key":"64525","p_author":"Covenant","p_authorkey":"326","p_urlkey":"100319","p_title":"38h08m to go\u2026","p_cat":"LD #21","p_event":"LD21","p_time":"1313834340","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"326","us_name":"Covenant","us_username":"covenant","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Got the level loading working (placeholder tiles) from an XML file:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/screen01.jpg\"><img style=\"border-bottom: 0px;border-left: 0px;padding-left: 0px;padding-right: 0px;border-top: 0px;border-right: 0px;padding-top: 0px\" border=\"0\" alt=\"screen01\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/screen01_thumb.jpg\" width=\"394\" height=\"313\" \/><\/a><\/p>\n <p>Also designed the main character:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/main_character.jpg\"><img style=\"border-bottom: 0px;border-left: 0px;padding-left: 0px;padding-right: 0px;border-top: 0px;border-right: 0px;padding-top: 0px\" border=\"0\" alt=\"main_character\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/main_character_thumb.jpg\" width=\"405\" height=\"54\" \/><\/a><\/p>\n <p>Imba pixel art skills\u2026 <img style=\"border-bottom-style: none;border-left-style: none;border-top-style: none;border-right-style: none\" class=\"wlEmoticon wlEmoticon-smile\" alt=\"Smile\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/wlEmoticon-smile2.png\" \/><\/p>\n <p>I still have no idea on what to do on the environment front, from an art standpoint\u2026 Don\u2019t want to do the usual \u201cdungeon\u201d theme I do on this kind of thing, but my graphic skills don\u2019t go much further than that\u2026&#160; but I have to try, since I wanted the game to start in the heroine\u2019s bedroom\u2026<\/p>\n <ul>\n <li><strike>Load level<\/strike> <\/li>\n <li>Get Lua scripting working <\/li>\n <li><strike>Draw main character<\/strike> <\/li>\n <li>Character display<\/li>\n <li>Character movement working <\/li>\n <li>Draw area tiles <\/li>\n <ul>\n <li>Bedroom<\/li>\n <li>Corridor<\/li>\n <li>Forest<\/li>\n <\/ul>\n <li>Game mechanics:\n <ul>\n <li>Follow mechanic <\/li>\n <li>Reversed keys <\/li>\n <li>Perpetual movement <\/li>\n <li>\u201cJust jump\u201d mechanic <\/li>\n <li>Darkness <\/li>\n <li>Random teleport<\/li>\n <\/ul>\n <\/li>\n <li>Cutscene system<\/li>\n <li>Initial cutscene<\/li>\n <li>Text render<\/li>\n <li><\/li>\n <\/ul>","time":"August 20th, 2011 4:59 am","title":"38h08m to go\u2026"}