{"author_name":"TellusE","cat":"LD #21","comments":[],"epoch":1313831400,"likes":0,"metadata":{"p_key":"64542","p_author":"TellusE","p_authorkey":"749","p_urlkey":"100336","p_title":"Flee your Fate alphas","p_cat":"LD #21","p_event":"LD21","p_time":"1313831400","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"749","us_name":"TellusE","us_username":"telluse","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>I gotta say the theme hit me just a tad on the wrong side of mind. I&#8217;ve had a single idea running through my head that has connotations with several of the like-minded themes that were in the running &#8211; in particular <em>criminals<\/em>, <em>thieves<\/em>\u00a0and finally\u00a0<em>escape<\/em>. I really wanted to hit something within personal, intimate domains, but despite a lifetime of stories and experiences that would be phenomenal to present through an interactive medium, I simply couldn&#8217;t conjure mechanics that would convey it properly. Instead I&#8217;m gunning for what runs within the story of criminals and thieves, but with the purpose of escape &#8211; I hope it&#8217;ll run sufficiently within the theme for people&#8217;s liking <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Anyway, I&#8217;ve been fighting with collision detection and vector transformations in FlashPunk (which I haven&#8217;t done before) &#8211; in retrospect a needless problem if I&#8217;d worked within those domains prior to the compo. This time around I&#8217;m focusing more on mechanics and much less on visuals. I&#8217;ll try and get by with a mix of minimal-frame 16-bit style character images in key places and let all actual interactive gameplay happen with bright colours and primitive shapes to make it easier to follow.<\/p>\n <p>Although the design doc has about 7 distinct levels of gameplay types, I&#8217;m hoping to finish at least 3 (and an intro) within the weekend.<\/p>\n <p>Here&#8217;s an alpha pick from the first gameplay section, tentatively titled &#8220;Hiding the Evidence&#8221;. A few debug sprites in there (if you can spot them). Ignore &#8217;em.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/08\/20\/flee-your-fate-alphas\/ld21_telluse_flight_alpha\/\" rel=\"attachment wp-att-64224\"><img class=\"alignleft size-large wp-image-64224\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/ld21_telluse_flight_alpha-550x412.png\" alt=\"\" width=\"550\" height=\"412\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/ld21_telluse_flight_alpha-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/ld21_telluse_flight_alpha-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/ld21_telluse_flight_alpha.png 640w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>","time":"August 20th, 2011 4:10 am","title":"Flee your Fate alphas"}