{"author_name": "Lattyware", "cat": "LD #21", "comments": [], "epoch": 1313831040, "likes": 0, "metadata": {"p_key": "64546", "p_author": "Lattyware", "p_authorkey": "5642", "p_urlkey": "100340", "p_title": "Disaster Averted", "p_cat": "LD #21", "p_event": "LD21", "p_time": "1313831040", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "5642", "us_name": "Lattyware", "us_username": "lattyware", "event_start": "1313712000", "event_key": "7", "event_name": "LD21"}, "text": "<p>So, I worked until about 4am last night, got some initial stuff down, then grabbed some sleep. I&#8217;ve been working all this morning. A few minutes ago, I had a power cut.</p>\n <p>Annoying, but no big deal. Everything should be fine, and I have my fileserver with backups on.</p>\n <p>Of course, I hadn&#8217;t done a backup since starting. Reboot, and what do you know, my main file of source code is blank. I was not impressed.</p>\n <p>Fortunately, I opened PyCharm, looked under local history for the file, and PyCharm saves the edits you make for itself &#8211; disaster averted. I can say I was very happy indeed.</p>\n <p>Anyway, update on the actual game, got an idea down, but don&#8217;t want to spoil it. The current name is &#8220;Unrest&#8221;, and I went for pySFML in the end.</p>\n \n <p>Tags: <a href=\"http://ludumdare.com/compo/tag/power-cut/\" rel=\"tag\">power cut</a>, <a href=\"http://ludumdare.com/compo/tag/pycharm/\" rel=\"tag\">pycharm</a>, <a href=\"http://ludumdare.com/compo/tag/pysfml/\" rel=\"tag\">pysfml</a></p>", "time": "August 20th, 2011 4:04 am", "title": "Disaster Averted"}