Progress – 4 hours in

So, Im 4 hours into my entry for this LD, Im making a TBS where you escape from prison. There wont be much story to it, but I can in theory add various puzzle elements to the game and hopefully write some retardedly simple AI for it.

The guards are the guys in uniform.

 

The target content:

1. 1 way to play, ie. player vs player on the same computer.

2. 3 or 4 block “types”, walkable, temporary barrier, door, along those lines

3. 3 or 4 types of units (playable from both sides, but with a different mechanic for each side to get more units), ie. melee, baton wielding, handgun, shotgun, and so on.

4. A decent sized level to play in.

 

The ideal content would have much more (like have a tutorial for instance, though I may add that to my target if things go as planned today), but this is my goal for the weekend. As it stands I am nearly done implementing the turn based systems with movement, then I will build the types of units, then the block types.

 

(Also, the level format is very simple, so if I dont have time to make a simple editor for people to build their own levels I will just document it so people can make levels to play)

 

Im struggling to concentrate today as I only got to sleep at 1am, then woke at 4am to see the LD theme, then didnt really get back to sleep before I had an idea and got out of bed at 8:30am.

 

All the best to everyone, and PONIES!

 

OH, and live stream of my dev is here: http://livestream.com/edg3