{"author_name":"derdragon","cat":"LD #21","comments":[],"epoch":1313830560,"likes":0,"metadata":{"p_key":"64551","p_author":"derdragon","p_authorkey":"299","p_urlkey":"100345","p_title":"Goodnight LD21","p_cat":"LD #21","p_event":"LD21","p_time":"1313830560","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"299","us_name":"derdragon","us_username":"derdragon","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Well, I think it&#8217;s about time to call this a night, even though it&#8217;s not a night, it&#8217;s well into the morning. Things haven&#8217;t gone quite as I&#8217;d planned so far, but I suppose either way, I&#8217;m getting a lot done. Spent a good bit of time assisting with a different project while I ate my first meal of LD21:<\/p>\n <div id=\"attachment_64161\" style=\"width: 235px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/08\/20\/goodnight-ld21\/food1-6\/\" rel=\"attachment wp-att-64161\"><img class=\"size-medium wp-image-64161\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/Food1-225x300.jpg\" alt=\"\" width=\"225\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/Food1-225x300.jpg 225w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/Food1-550x733.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/Food1.jpg 750w\" sizes=\"(max-width: 225px) 100vw, 225px\" \/><\/a><p class=\"wp-caption-text\">Spicy like you have no idea.<\/p><\/div>\n <p>Once again my lovely little wife came through with not only a tasty, but a visually appealing dinner for me to blog about. It was washed down with the obligatory energy drink, which has gotten me thus far. Unfortunately a bug with importing models took a good bit of my time, and then a separate issue with my character controller code. I actually started implementing saving and loading of scenes for this past hour-ish so I can create levels in my scene editor and then load them individually, rather than hard-coding the levels in my script. Did some preliminary modelling stuff:<\/p>\n <p>&nbsp;<\/p>\n <div id=\"attachment_64187\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/08\/20\/goodnight-ld21\/models-2\/\" rel=\"attachment wp-att-64187\"><img class=\"size-medium wp-image-64187\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/models-300x153.png\" alt=\"\" width=\"300\" height=\"153\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/models-300x153.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/models-550x281.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/models.png 1192w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">Believe it or not, the pink thing is the protagonist<\/p><\/div>\n <p>The modelling goes surprisingly fast for me. I have yet to really texture all that stuff. I dig Blender&#8217;s AO baking capabilities, but I&#8217;ve got to do some work incorporating some more texture to everything. Just hope I can make this all work by the deadline. For now though, I need to sleep.<\/p>","time":"August 20th, 2011 3:56 am","title":"Goodnight LD21"}