{"author_name":"Superdeath","cat":"LD #21","comments":[],"epoch":1313828220,"likes":0,"metadata":{"p_key":"64573","p_author":"Superdeath","p_authorkey":"4030","p_urlkey":"100367","p_title":"Slow Progress","p_cat":"LD #21","p_event":"LD21","p_time":"1313828220","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4030","us_name":"Superdeath","us_username":"superdeath","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Crap, I took a nap! Anyway, back up, and I hope to get my movement system and some enemy behavior\/physics in place. I&#8217;m laying the groundwork for a properly flexible map system, with the ability to grab data from external storage, but it&#8217;s still early, and I&#8217;m more screwing with basic mechanics than anything else. If I can make good progress on the movement system, I&#8217;ll take another nap, get up, and start making levels throughout the day.<\/p>","time":"August 20th, 2011 3:17 am","title":"Slow Progress"}