{"author_name":"anthroacoustic","cat":"LD #21","comments":[],"epoch":1313825460,"likes":0,"metadata":{"p_key":"64599","p_author":"anthroacoustic","p_authorkey":"501586","p_urlkey":"100393","p_title":"The Iron Grip of the Python","p_cat":"LD #21","p_event":"LD21","p_time":"1313825460","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"501586","us_name":"anthroacoustic","us_username":"anthroacoustic","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>After a frustrating wrestling match with Python (which I lost), I learned two things.<\/p>\n <p>First, stick to the programming I know. With 48 hours, it&#8217;s way too frustrating to jump into something too ambitious.<\/p>\n <p>Second, wow you programmers have some skills! It&#8217;s crazy how much there is to know&#8230; and how much it takes to get a program up and running.<\/p>\n <p>So, I have a basic &#8216;choose your own adventure&#8217; code written up, which I like.<\/p>\n <p>Instead of a timer, I&#8217;m giving the player a limited number of \u00a0moves. And it will take a move to uncover more moves, but those moves could work to your benefit, or not. Ummmm&#8230; yeah, that makes sense in my head.<\/p>\n <p>Anyway, I&#8217;d probably better get some sleep.<\/p>\n <p>Can&#8217;t wait to see what everyone comes up with, happy developing!<\/p>","time":"August 20th, 2011 2:31 am","title":"The Iron Grip of the Python"}