{"author_name":"johanp","cat":"LD #21","comments":[],"epoch":1313825220,"likes":3,"metadata":{"p_key":"64602","p_author":"johanp","p_authorkey":"608","p_urlkey":"100396","p_title":"I\u2019m in! My idea! Progress!","p_cat":"LD #21","p_event":"LD21","p_time":"1313825220","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"608","us_name":"johanp","us_username":"johanp","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Allrighty! I didn&#8217;t plan to join LD this time but what the heck &#8211; I&#8217;m in! Mostly because when I saw the final theme I got an idea almost immediately that shouldn&#8217;t take too long to implement. The player is stuck in a building and needs to *drum roll* escape! Very original, I know, but I have a few twists up my sleeve. \ud83d\ude09<\/p>\n <p><img src=\"http:\/\/i.imgur.com\/AL3vQ.png\" alt=\"\" \/><\/p>\n <p>So far the first room and the player is up and running as intended. Now to add some interaction with the game objects and then graphics.<\/p>\n <p>I&#8217;m using FP, Sos&#8217;s framework, Flash Builder, and Pro Motion.<\/p>\n <p>Good luck to all!<\/p>","time":"August 20th, 2011 2:27 am","title":"I\u2019m in! My idea! Progress!"}