{"author_name":"Corn\u00e9 Dorrestijn","cat":"LD #21","comments":[],"epoch":1313825160,"likes":0,"metadata":{"p_key":"64603","p_author":"Corn\u00e9 Dorrestijn","p_authorkey":"505374","p_urlkey":"100397","p_title":"Run RUN RUUN development (part 3)","p_cat":"LD #21","p_event":"LD21","p_time":"1313825160","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"505374","us_name":"Corn\u00e9 Dorrestijn","us_username":"Corn\u00e9 Dorrestijn","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>I found that the collison detection wasnt that well, so chagned it a lot, works much better now. I also have changed the wall graphics and added much more color. And I just finished with warp \ud83d\ude00<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/08\/20\/run-run-ruun-development-part-3\/screen2-38\/\" rel=\"attachment wp-att-63940\"><img class=\"alignnone size-medium wp-image-63940\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/screen23-300x241.png\" alt=\"\" width=\"300\" height=\"241\" \/><\/a><\/p>\n <p>Version 0.0.001:\u00a0<a href=\"http:\/\/games.corne.info\/LD21\/1\/\">http:\/\/games.corne.info\/LD21\/1\/<\/a><br \/>\n Version 0.0.002:\u00a0<a href=\"http:\/\/games.corne.info\/LD21\/2\/\">http:\/\/games.corne.info\/LD21\/2\/<\/a><br \/>\n <del>Version 0.0.003 (Current):\u00a0http:\/\/games.corne.info\/LD21\/3\/<\/del><br \/>\n Version 0.0.004 (Current):\u00a0<a href=\"http:\/\/games.corne.info\/LD21\/4\/\">http:\/\/games.corne.info\/LD21\/4\/<\/a><br \/>\n Stream: <a href=\"http:\/\/stream.corne.info\">http:\/\/stream.corne.info<\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/flashdevelop\/\" rel=\"tag\">flashdevelop<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/haxe\/\" rel=\"tag\">haXe<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/work-in-progress\/\" rel=\"tag\">work-in-progress<\/a><\/p>","time":"August 20th, 2011 2:26 am","title":"Run RUN RUUN development (part 3)"}