{"author_name":"chrisp","cat":"LD #21","comments":[{"author_name":"chrisp","time":"August 20, 2011 1:50 am","epoch":1313823000,"text":"Of course, there are some pretty good ideas coming out. Maybe I&#8217;m just unimaginative!","spam":"N"}],"epoch":1313822400,"likes":0,"metadata":{"p_key":"64625","p_author":"chrisp","p_authorkey":"283","p_urlkey":"100421","p_title":"Cyan Teddy Bear!","p_cat":"LD #21","p_event":"LD21","p_time":"1313822400","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"283","us_name":"chrisp","us_username":"chrisp","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>I was hoping that I&#8217;d be inspired to think of an all-new game idea based on the theme, but unfortunately I couldn&#8217;t come up with anything interesting.<\/p>\n <p>So, I&#8217;m resorting to my usual LD plan, which is to make one of my existing game ideas: a top-down, tile-based, turn-based, Thief-alike with a squad.<em><br \/>\n <\/em><\/p>\n <p>Here&#8217;s some programmer art! Say hello, Teddy:<\/p>\n <div id=\"attachment_63643\" style=\"width: 560px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/08\/20\/cyan-teddy-bear\/teddyrender_toon_unity\/\" rel=\"attachment wp-att-63643\"><img class=\"size-large wp-image-63643\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/teddyrender_toon_unity-550x453.png\" alt=\"ART\" width=\"550\" height=\"453\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/teddyrender_toon_unity-300x247.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/teddyrender_toon_unity-550x453.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/teddyrender_toon_unity.png 615w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><p class=\"wp-caption-text\">ART<\/p><\/div>\n <p>In a desperate bid to introduce something that I hadn&#8217;t already thought of, I&#8217;ve decided to make all the characters teddy bears, differentiated using texture swaps. The above is the result of an afternoon spent <em>bending Blender to my iron will<\/em>, imported into Unity with a toon shader chucked onto it for the hell of it.<\/p>\n <p>The real teddy is sitting on my desk. Reference, you know.<\/p>\n <p>Now I just have to: write a way of making levels that&#8217;s less tedious than piecing together Unity scenes, make some level art, add some turn-based tile movement with multiple player-controlled characters, add a GUI to select characters \/ end the turn, write some AI guards to detect\/hunt\/kill the players, make it possible to win, make one fun level, tweak game mechanics to maek gaem betar, make more fun levels, add sound effects and music, and add a title screen and menus.<\/p>","time":"August 20th, 2011 1:40 am","title":"Cyan Teddy Bear!"}