{"author_name":"bitbof","cat":"LD #21","comments":[],"epoch":1313820420,"likes":0,"metadata":{"p_key":"64643","p_author":"bitbof","p_authorkey":"4912","p_urlkey":"100439","p_title":"Balls","p_cat":"LD #21","p_event":"LD21","p_time":"1313820420","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4912","us_name":"bitbof","us_username":"bitbof","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>I actually managed to wake up 4am to read the chosen theme. <em>Escape<\/em>&#8230;I&#8217;m actually glad it got chosen because it&#8217;s leaves a lot of freedom, at least in my head.<\/p>\n <p>So I spent about 4 hours brainstorming and thinking of possible escape games. A lot of them\u00a0unfeasible\u00a0to implement in this short time frame and others just plain boring. I&#8217;m quite happy with what I&#8217;ve come up with, I&#8217;ll explain it in a later post, though I&#8217;m still struggling to make it actually feel like a game and to make it feel like you are escaping from something.<\/p>\n <p>Anyways here is one of my doodles and two screenshots of some cubes and balls. I decided to go for LWJGL despite my previous &#8220;EVERYTHING FROM SCRATCH&#8221; attitude and I&#8217;ve been copying a few basic snippets here and there. Feels good to have something on the screen.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/08\/20\/balls-2\/bitbof_escape01\/\" rel=\"attachment wp-att-63646\"><img class=\"aligncenter size-full wp-image-63646\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/bitbof_escape01.jpg\" alt=\"\" width=\"570\" height=\"462\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/bitbof_escape01-300x243.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/bitbof_escape01-550x445.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/bitbof_escape01.jpg 570w\" sizes=\"(max-width: 570px) 100vw, 570px\" \/><\/a><\/p>","time":"August 20th, 2011 1:07 am","title":"Balls"}