{"author_name":"Spunkmeyer","cat":"LD #21","comments":[],"epoch":1313819880,"likes":2,"metadata":{"p_key":"64650","p_author":"Spunkmeyer","p_authorkey":"2345","p_urlkey":"100446","p_title":"Starting to work on the game","p_cat":"LD #21","p_event":"LD21","p_time":"1313819880","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"2345","us_name":"Spunkmeyer","us_username":"spunkmeyer","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Thats what I&#8217;ve done so far:<\/p>\n <ul>\n <li>Brainstorming for an idea.<\/li>\n <li>Fleshed out the idea, all an some pages of paper<\/li>\n <li>Made 2 little proof of concepts for the core mechanics (network stuff)<\/li>\n <li>Made a milestone plan with 16 Milestones and a time schedule of 25 hours (need time to sleep and a time-buffer)<\/li>\n <\/ul>\n <p>Beginning to work on the game now. Production-Phase \ud83d\ude09<\/p>","time":"August 20th, 2011 12:58 am","title":"Starting to work on the game"}