{"author_name":"NeiloGD","cat":"LD #21","comments":[{"author_name":"ointment","time":"August 20, 2011 12:20 am","epoch":1313817600,"text":"That looks neat.","spam":"N"}],"epoch":1313817240,"likes":3,"metadata":{"p_key":"64669","p_author":"NeiloGD","p_authorkey":"1154","p_urlkey":"100465","p_title":"Vortex RT working.","p_cat":"LD #21","p_event":"LD21","p_time":"1313817240","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"1154","us_name":"NeiloGD","us_username":"neilo","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>After a bit of fiddling round with some viewport setting code (or lack of viewport setting code..), got my intermediate RT working, and got a simple texture working. I&#8217;m wanting to use this to render patterns to, and have the vortex render it back with some kind of\u00a0kaleidoscope effect. No effect yet, but the framework is there. I think it&#8217;s time to start working on some mechanics, instead of being drawn into the graphics too much. I&#8217;ve still got procedural music to do yet &gt;_&lt;<\/p>\n <div id=\"attachment_63499\" style=\"width: 560px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/08\/20\/vortex-rt-working\/screen-shot-2011-08-20-at-5-08-26-pm\/\" rel=\"attachment wp-att-63499\"><img class=\"size-large wp-image-63499\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/Screen-Shot-2011-08-20-at-5.08.26-PM-550x309.png\" alt=\"\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/Screen-Shot-2011-08-20-at-5.08.26-PM-300x168.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/Screen-Shot-2011-08-20-at-5.08.26-PM-550x309.png 550w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><p class=\"wp-caption-text\">kaleidoscope...without the mirrors.<\/p><\/div>","time":"August 20th, 2011 12:14 am","title":"Vortex RT working."}