{"author_name":"Sandcrawler","cat":"LD #21","comments":[],"epoch":1313816580,"likes":0,"metadata":{"p_key":"64675","p_author":"Sandcrawler","p_authorkey":"3966","p_urlkey":"100471","p_title":"Day\/Night 1: Progress","p_cat":"LD #21","p_event":"LD21","p_time":"1313816580","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3966","us_name":"Sandcrawler","us_username":"sandcrawler","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>&nbsp;<\/p>\n <p>I wasn&#8217;t to thrilled about the theme at first, I didn&#8217;t have an idea that was at least 1\/16th unique&#8230;So I spent the first two hours or so attempting to come up with an idea that didn&#8217;t involve escaping from a compound. My winning idea was: Escape from an Abstract Painting.<\/p>\n <p>I wanted to have the &#8220;painting&#8221; generate itself at random, with a number of different lines and squiggles in a variety of colors that would indicate the difficulty level. I have four different colors right now, I may add more as\u00a0 I develop the gameplay tomorrow.<\/p>\n <p>The Gameplay will be simple, the intention is that this would be an easy to play Zen like game. So&#8230;no fly mouse and keyboards while playing \ud83d\ude1b<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/08\/20\/daynight-1-progress\/wipscreenshot1\/\" rel=\"attachment wp-att-63429\"><img class=\"alignnone size-large wp-image-63429\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/WIPscreenshot1-550x343.png\" alt=\"\" width=\"550\" height=\"343\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/WIPscreenshot1-300x187.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/WIPscreenshot1-550x343.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/WIPscreenshot1.png 800w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>","time":"August 20th, 2011 12:03 am","title":"Day\/Night 1: Progress"}