{"author_name":"mikolalysenko","cat":"LD #21","comments":[],"epoch":1313814540,"likes":0,"metadata":{"p_key":"64693","p_author":"mikolalysenko","p_authorkey":"5670","p_urlkey":"100489","p_title":"Aww yeah!  Solid model isosurface extraction up and running","p_cat":"LD #21","p_event":"LD21","p_time":"1313814540","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5670","us_name":"mikolalysenko","us_username":"mikolalysenko","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Ok!\u00a0 Procedural mesh generation is go (for now anyway).\u00a0 Here is a screenshot:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/08\/19\/aww-yeah-solid-model-isosurface-extraction-up-and-running\/screenshot-untitled-window-2\/\" rel=\"attachment wp-att-63353\"><img class=\"alignnone size-medium wp-image-63353\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/Screenshot-Untitled-Window-300x234.png\" alt=\"\" width=\"300\" height=\"234\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/Screenshot-Untitled-Window-300x234.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/Screenshot-Untitled-Window-550x430.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>My plan right now is to try making a 3D marble maze type game.\u00a0 You will basically rotate the world, monkey ball style, to help guide a ball\/ragdoll out of a pinball like maze of contraptions and danger.\u00a0 Since I lack any decent art production pipeline, all the data is going to be procedurally generated.\u00a0 I also set up a github repository in case anyone wants to take a look at the code:<\/p>\n <p><a href=\"https:\/\/github.com\/mikolalysenko\/Ludum-Dare-21\">https:\/\/github.com\/mikolalysenko\/Ludum-Dare-21<\/a><\/p>","time":"August 19th, 2011 11:29 pm","title":"Aww yeah!  Solid model isosurface extraction up and running"}