{"author_name":"tcstyle","cat":"LD #21","comments":[{"author_name":"wonderwhy-er","time":"August 20, 2011 12:55 am","epoch":1313819700,"text":"I agree&#8230; To broad to be fun. You can make anything you want from platformers to point and clicks or even breakanoid adding a liiitle mechanic or plot line to meet escape theme.<br \/>\n Hard to use such a theme creatively. But may be someone will prove me wrong, we will see in few days \ud83d\ude00","spam":"N"}],"epoch":1313812740,"likes":0,"metadata":{"p_key":"64708","p_author":"tcstyle","p_authorkey":"4834","p_urlkey":"100504","p_title":"So Escape is the theme\u2026","p_cat":"LD #21","p_event":"LD21","p_time":"1313812740","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"4834","us_name":"tcstyle","us_username":"tcstyle","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>&#8230;imho a rather uninspiring one, because most game design can be broken down to escape from (situation, poverty, unimportance) to something (better situation, wealth, heroism).<\/p>\n <p>Nevertheless I already got three ideas in the last hour and am actually choosing the one with best chances to get finished in 48 hrs.<\/p>","time":"August 19th, 2011 10:59 pm","title":"So Escape is the theme\u2026"}