{"author_name":"Spummy","cat":"LD #21","comments":[],"epoch":1313811540,"likes":1,"metadata":{"p_key":"64716","p_author":"Spummy","p_authorkey":"507256","p_urlkey":"100512","p_title":"In search of a less obvious idea.","p_cat":"LD #21","p_event":"LD21","p_time":"1313811540","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"507256","us_name":"Spummy","us_username":"Spummy","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>One of the big issues with compos like Ludum Dare is sometimes, the topic just gives you no inspiration. You have no idea of how to work into it.<\/p>\n <p>&#8220;Escape&#8221; however, is a bit too broad. There are so many genres you could do here, it&#8217;s insane. My guess is that 2D platformer will be the genre of choice. So to avoid that I&#8217;ll go with a genre I know and love well, Rogue-like.<\/p>\n <p>I also have an idea of a source-inspiration. A short claymation film called Ward 13.<\/p>","time":"August 19th, 2011 10:39 pm","title":"In search of a less obvious idea."}