Motivation = NULL
Escape… At first i thought of a platformer where you had to escape from a building before the times runs out, but while developing the main prototype it didnt felt so well.. not to mention the time restrictions. now i’m considerating something a bit more.. extravagant.. as a mouse-controlled labirnith, also time-based. We shall see.. i seriosuly hope to come up with a reliable prototype!
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I’m not sure why, but this theme doesnt motivate me at all.. its like.. weird.. never happened to me before in a LD! I’ll see if i can come up with something playable before the first day has passed, else i’m afraid i’ll have to quit early 
Such a pity, since i was looking forward to participate this time.. but if nothing comes up, fair well.. u.u