{"author_name":"Doddler","cat":"LD #21","comments":[],"epoch":1313810340,"likes":0,"metadata":{"p_key":"64725","p_author":"Doddler","p_authorkey":"5375","p_urlkey":"100521","p_title":"First Night, Progress","p_cat":"LD #21","p_event":"LD21","p_time":"1313810340","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5375","us_name":"Doddler","us_username":"doddler","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Well, I&#8217;m going to pack it in tonight, even if it&#8217;s just 4 hours in, it&#8217;s time to get some sleep today, so I figured I&#8217;d share what I had so far.<\/p>\n <p>Being my first Ludum Dare, I wanted to start off small. \u00a0I&#8217;m doing the Jam since it means I can have a partner-in-crime. \u00a0I&#8217;m programming in Unity3D (I love you rapid game development), and my friend is doing the art and game models. \u00a0With the Escape theme, we tried to make it match what we&#8217;re familiar with. \u00a0So this is what we came up with:<\/p>\n <p>Your main character is a prisoner on a prison world, who manages to get free and hijack a small shuttle. \u00a0You lift off into a corridor on your way to escape, while you are chased by a massive menacing security craft. \u00a0From a gameplay perspective, your ship continually gains speed while traveling down a corridor, while dodging fire and collisions with small security drones. \u00a0getting hit only slows you down, but if you lose too much speed, the great big menecing object chasing you will catch up and take you down.<\/p>\n <p>So really it&#8217;s a chase game expositioned as an escape. \u00a0I wonder if that&#8217;s cheating, they&#8217;res an awful lot of overlap between the two themes. \u00a0Oh well.<\/p>\n <p>So far, our game looks pretty unexciting with just stand-in graphics:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/08\/19\/first-night-progress-2\/screenshot-2011-08-19-at-11-05-39\/\" rel=\"attachment wp-att-63143\"><img class=\"alignnone size-medium wp-image-63143\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/Screenshot-2011-08-19-at-11.05.39-300x227.png\" alt=\"\" width=\"300\" height=\"227\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/Screenshot-2011-08-19-at-11.05.39-300x227.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/Screenshot-2011-08-19-at-11.05.39-550x416.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/Screenshot-2011-08-19-at-11.05.39.png 592w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>At this point it&#8217;s already playable, although it&#8217;s lacking a bit in the fun department. \u00a0The exposition part is also completely abscent. \u00a0Still, I think it&#8217;s a promising start.<\/p>\n <p>I have a playable build up right now, feel free to try it out and let me know what you think!<\/p>\n <p><a href=\"http:\/\/dodsrv.com\/Unity\/Ludumdare\/Night1\/WebPlayer.html\">http:\/\/dodsrv.com\/Unity\/Ludumdare\/Night1\/WebPlayer.html<\/a><\/p>","time":"August 19th, 2011 10:19 pm","title":"First Night, Progress"}