{"author_name": "torokokill", "cat": "LD #21", "comments": [], "epoch": 1313809440, "likes": 0, "metadata": {"p_key": "64735", "p_author": "torokokill", "p_authorkey": "3932", "p_urlkey": "100531", "p_title": "Es-ska-peh", "p_cat": "LD #21", "p_event": "LD21", "p_time": "1313809440", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "3932", "us_name": "torokokill", "us_username": "torokokill", "event_start": "1313712000", "event_key": "7", "event_name": "LD21"}, "text": "<p>For about 10 seconds after the theme was announced, all I could think of was &#8220;What in the heck is this theme; what could I possibly do?&#8221; After that the ideas started flowing.</p>\n <p>I&#8217;m still refining the idea itself, but the basic idea for my game is that the player will need to continually(perpetually) escape monsters in a top-down 2d maze-like dungeon. The player will have traps available to use to hinder the monster&#8217;s progress from catching up with the player. Finally, to add in a layer of suspense, I&#8217;m toying with the idea of adding in a fog-of-war element. The player will have to listen/look for clues to determine how close the monsters are(possibly saving me from having to compose music huzzah). I imagine a lot of this will be subject to change as I start to iterate upon the idea.</p>\n <p>Unfortunately, before I am able to even start working on the idea, I have to start working on the base code. That currently means working on A* path-finding for the monsters through the maze and the general skeleton for the game; including code to support multiple monster types with different AI.</p>\n <p>I&#8217;m excited to see how it all turns out. I shouldn&#8217;t be staying up too much longer tonight. Thank goodness for living in the Pacific time zone.</p>", "time": "August 19th, 2011 10:04 pm", "title": "Es-ska-peh"}