{"author_name": "KavuDX", "cat": "LD #21", "comments": [{"author_name": "Viscis", "time": "August 19, 2011 10:08 pm", "epoch": 1313809680, "text": "The trick is to process the mousePressed once per game loop. So the mousePressed sets a boolean to true (wasMousePressed = true) and the game loop checks (once per frame) if it has changed and resets it.", "spam": "N"}], "epoch": 1313808960, "likes": 0, "metadata": {"p_key": "64741", "p_author": "KavuDX", "p_authorkey": "1932", "p_urlkey": "100537", "p_title": "My first bug…", "p_cat": "LD #21", "p_event": "LD21", "p_time": "1313808960", "p_likes": "0", "p_comments": "1", "p_status": "UPD5", "us_key": "1932", "us_name": "KavuDX", "us_username": "kavudx", "event_start": "1313712000", "event_key": "7", "event_name": "LD21"}, "text": "<p>Good god, not a single couple hours in and I just have myself a frigging bug.</p>\n <p>&nbsp;</p>\n <p>Apparently, mousePressed&#8217;s are way too fast to be used for button handling.</p>\n <p>I don&#8217;t wanna implement mouseReleased, I ain&#8217;t got time for this and mouseReleased is for wimps!</p>", "time": "August 19th, 2011 9:56 pm", "title": "My first bug…"}