Progress So Far [raw] LD21LD #21 20. Aug 2011 ยท 02:21 UTC · 26 hours after compo start by Nanolotl · 0 I am making a short mega-man stlye platformer, where you have to hunt down your escapee friends. I’m only using place-holder graphics at the moment, but the engine is coming along well, with ice, check-points and “spikes”. Screenshot: