Brainstorming Finished, Now For Dev!

My game is going to be centered on escaping the grasp of a black hole. Of course, there are enemies trying to thwart you, and assuming I have the time, other players as well!
The idea is you have an energy bar that increases over time. Once it’s full, you’re able to jump away from the black hole. You gain energy from a structure that feeds off of the emissions from the black hole. Unfortunately, so do your opponents. This means your opponents must be killed to ensure a quicker getaway! Also, as you get closer to the black hole (and therefore the structure providing you with energy), your meter fills faster. However, the grip of the black hole is stronger the closer you get, and if you collide with it then you lose. Another note, all your actions (firing, moving) cost you energy. There are also drones protecting the structure. When shot, you lose energy to recharge your shields. If shot at 0 shields, you die.

I’m quite excited!!! ๐Ÿ˜€
Here are some screenshots:

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ BlackHoleTexture DroneTexture PlayerTexture

Tags: BlackHole