My ideas so far!
Okay, guys. Here is what I’m hoping to make within the next 47 and a half hours!
The game is going to play out like adventure (remember that old Atari game? Good times.)
You are in an underground-ish castle. I don’t know why, you don’t know why, but you are. You are at the very bottom, and you must escape (see how the theme fits there?) This will be done by going through and completing each floor. There will be (planned) 105 floors. But there will be four different game modes: Easy, intermediate, and expert.
Easy will be 15 floors long, and the floors will have easy things and such.
Intermediate will be 30 floors long, and the floors will have the easy floor things, as well as unique intermediate elements.
Expert will probably be the hardest, having a total of 70 floors, and will include all of the previous elements, plus more (possibly.)
And last but not least, there will be endless, which will obviously include all of the elements above for an endless number of rooms.
There will be different weapons and items that you can equip to the left, middle, and right mouse buttons. There will be real time combat using these weapons and possibly items, although I am horrible at AI so combat probably won’t be that great.
Now this obviously sounds like a whole lot to make in 48 hours, and I probably won’t finish everything I wanted, but I can hopfully finish the main engine and then finish the game at a later date.
This is a great theme and I’m liking it so far, good luck everybody else!
I just experimented with making a game like this and it took a lot longer than I thought. You might consider keeping it to 1 difficulty and 4 or 5 floors so you don’t get overwhelmed. Good luck!