{"author_name":"triplefox","cat":"LD #21","comments":[],"epoch":1313801640,"likes":1,"metadata":{"p_key":"64805","p_author":"triplefox","p_authorkey":"391","p_urlkey":"100601","p_title":"Concept: Dungeon Escape","p_cat":"LD #21","p_event":"LD21","p_time":"1313801640","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"391","us_name":"triplefox","us_username":"\/author\/triplefox\/","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>I am going to aim for a multiplayer game in this LD, using the player.io AS3 API to handle all the nasty issues of connecting, hosting, etc. It will be very straightforward, based on the &#8220;Deathrun&#8221; maps you see in some FPS games:<\/p>\n <p>The first player to join is the dungeon master. Subsequent players are &#8220;runners.&#8221; The runners try to escape the dungeon by reaching the exit, and the first one to succeed becomes the new DM.<\/p>\n <p>The dungeon master tries to defeat the runners by moving around various traps in the level. The DM has limited(recharging) energy to move the traps. I am planning to implement these traps:<\/p>\n <ul>\n <li>4-way gun turret<\/li>\n <li>Hidden land mine<\/li>\n <li>Sticky patch(slows)<\/li>\n <li>Bullet reflector<\/li>\n <\/ul>\n <div>It will be a very low-fi game. I&#8217;ll try to have all the art done tonight, then tomorrow the game gets implemented, leaving the last bits of time for any additional stuff.<\/div>","time":"August 19th, 2011 7:54 pm","title":"Concept: Dungeon Escape"}