{"author_name":"Serilyn","cat":"LD #21","comments":[],"epoch":1313795820,"likes":0,"metadata":{"p_key":"64876","p_author":"Serilyn","p_authorkey":"1128","p_urlkey":"100672","p_title":"Framework Declaration","p_cat":"LD #21","p_event":"LD21","p_time":"1313795820","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1128","us_name":"Serilyn","us_username":"serilyn","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>This is my messy\/buggy\u00a0<a title=\"Framework\" href=\"http:\/\/serilyn.com\/LudumDare\/SerilynFramework.zip\">framework<\/a>\u00a0(I always seem to find a bug to fix in it every project I make)<\/p>\n <p>I will be using C++ with Ogre. Assets will be made with Blender and Photoshop.<\/p>\n <p>This will be my first LD since LD18 so I hope to finish something this time, and get sound in which I have never managed before.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/blender\/\" rel=\"tag\">blender<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/c\/\" rel=\"tag\">C++<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ogre\/\" rel=\"tag\">ogre<\/a><\/p>","time":"August 19th, 2011 6:17 pm","title":"Framework Declaration"}