{"author_name":"deadpixelsociety","cat":"LD #21","comments":[],"epoch":1313794260,"likes":0,"metadata":{"p_key":"64886","p_author":"deadpixelsociety","p_authorkey":"3308","p_urlkey":"100682","p_title":"My library","p_cat":"LD #21","p_event":"LD21","p_time":"1313794260","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3308","us_name":"deadpixelsociety","us_username":"deadpixelsociety","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Just to make sure I&#8217;m adhering to the rules I went ahead and made available what my personal XNA 2D library consists of so that you can make use of it if you see fit. \u00a0It&#8217;s a constant work-in-progress, so don&#8217;t expect too much! \u00a0It&#8217;ll continue to evolve and grow, no doubt.<\/p>\n <p>Bitbucket (Mercurial repository): \u00a0<a href=\"https:\/\/bitbucket.org\/deadpixelsociety\/twodee\/\">https:\/\/bitbucket.org\/deadpixelsociety\/twodee<\/a><\/p>\n <p>&#8211; Matt<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"August 19th, 2011 5:51 pm","title":"My library"}