{"author_name":"Cerno_b","cat":"LD #35","comments":[],"epoch":1460995740,"likes":3,"metadata":{"p_key":"6495","p_author":"Cerno_b","p_authorkey":"83463","p_urlkey":"41930","p_title":"Timelapse of Making Grokh\u2019s Arena","p_cat":"LD #35","p_event":"LD35","p_time":"1460995740","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"83463","us_name":"Cerno_b","us_username":"cerno_b","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p style=\"text-align: left\">If anyone&#8217;s interested, I recorded a timelapse of making my Compo entry Grokh&#8217;s Arena (<a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-35\/?action=preview&amp;uid=83463\">http:\/\/ludumdare.com\/compo\/ludum-dare-35\/?action=preview&amp;uid=83463<\/a>).<\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/CckSYoah-KY?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p style=\"text-align: left\">In total I spent about 30 hours making this game, 27 of which were recorded (I forgot to start the recording yesterday morning).<\/p>\n <p style=\"text-align: left\">It&#8217;s outright scary to see that I spent almost all time programming instead of working on assets and even scarier to consider how much time I wasted moving code around for refactoring purposes. I guess I should look for a more efficient approach to making games. Or maybe a more efficient language than C++ \ud83d\ude09<\/p>\n <p style=\"text-align: left\">I was thinking about writing a postmortem too, but I doubt anyone would be interested.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/timelapse\/\" rel=\"tag\">timelapse<\/a><\/p>","time":"April 18th, 2016 11:09 am","title":"Timelapse of Making Grokh\u2019s Arena"}