I’m In, and So Is My Dog
This is my first LD, and I’m excited about it.
I’ll be working on something small scope, as most of my work will be done on Saturday. But I’m hoping that it will have a proportionally large impact. Small bark, big stick, that whole thing.
Given some technology I’ve been working on lately, the game will most likely involve a dog.
I have very little experience making my own music, so that should be interesting. I’m kind of scared, haha.
I want to recreate a specific feeling I had looking at this photograph at the state fair. But I have a feeling my sincerity will be taken as pretentiousness. Yep, sorry everyone that I have the pretense of wanting to evoke a feeling. I guess that makes me a jerk or something.
Framework/Engine: Unity
Libraries: In-progress procedural character animation library, a crude procedural level generator (which I will likely work on during the jam, doh!), a simple IK solver library, maybe HSB-to-RGB color script, maybe iTween, a couple utility scripts like CameraFollow, maybe Strumpy Shader Editor for making my own shaders.
Sound: GarageBand, Audacity, maybe Reaktor 5 Player
Graphics: Photoshop/Illustrator/Flash CS3, modo 501, 3D Coat